<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-16760506</id><updated>2011-08-10T20:52:09.098+08:00</updated><title type='text'>Nevilinity's Releases</title><subtitle type='html'>Anything that I made and want to share.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>17</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-16760506.post-7523385206597521178</id><published>2011-07-29T01:46:00.002+08:00</published><updated>2011-07-29T01:47:00.149+08:00</updated><title type='text'>Shadowraze Wars v3.0 link</title><content type='html'>&lt;a href="http://www.mediafire.com/?r5v4dbxp36y40uf"&gt;http://www.mediafire.com/?r5v4dbxp36y40uf&lt;/a&gt;&lt;br /&gt;Changelog below.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-7523385206597521178?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/7523385206597521178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=7523385206597521178' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/7523385206597521178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/7523385206597521178'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2011/07/shadowraze-wars-v30-link_29.html' title='Shadowraze Wars v3.0 link'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-8052555683344233339</id><published>2011-07-13T15:28:00.005+08:00</published><updated>2011-07-15T14:44:58.109+08:00</updated><title type='text'>Shadowraze Wars v3.0</title><content type='html'>Well because I suddenly felt like doing something again, here's a little makeover.&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;&lt;br /&gt;-Reduced Shadowraze AoE (250 -&gt; 225)&lt;br /&gt;-Reduced Level limit to 9&lt;br /&gt;-Terrain changes&lt;br /&gt;-Requiem of souls' damage is now based on Necromastery. You gain souls for each hero you kill which increases Requiem's damage. Leveling up also increases Requiem's damage. Maximum of 9 souls. Dying will reduce your souls by half.&lt;br /&gt;-Removed Healing Salve&lt;br /&gt;-Increased Periodic Gold (1 gold every 45 seconds)&lt;br /&gt;-Increased Team Periodic Gold&lt;br /&gt;-Wards now come in set of 2 for 3 gold&lt;br /&gt;-Reduced sight range of Sentry Wards (1800 -&gt; 1500)&lt;br /&gt;-Made Wards attackable by Heroes. Wards require 3 hits to be destroyed. However, Heroes still cannot attack other Heroes.&lt;br /&gt;-AGI increases with each level up. Higher AGI means you can attack Wards faster.&lt;br /&gt;-Removed XL Razes&lt;br /&gt;-Removed Holy Requiem&lt;br /&gt;-Reduced cost of AoE Upgrade (10 -&gt; 7)&lt;br /&gt;-Increased max number of AoE Upgrades (6 -&gt; 8)&lt;br /&gt;-Added Damage Upgrades. Costs 7 gold, max number of upgrades: 10. Each upgrade increases Shadowraze damage by 10.&lt;br /&gt;-Added Frost Nova Razes, 18 gold. Slows units it hits for 0.75 seconds. No extra damage. Buying AoE Upgrades increases the stun AoE as well.&lt;br /&gt;-Removed AoE bonus on Meteor razes and gave it a 0.2 second ministun whenever it hits&lt;br /&gt;-Added Ring of Health (5HP/sec regen)&lt;br /&gt;-Added Boots of Travel, a recipe upgrade to Boots of Speed. Gives 80 more movespeed and allows you to teleport to any area in the map with a 2.5 second cast time. Cancelling the spell will still activate its cooldown of 45 seconds.&lt;br /&gt;-Fixed endgame bug which didn't pause heroes and filled the screen with messages&lt;br /&gt;-Increased streak time from 10 to 12 seconds&lt;br /&gt;-Refresher Orb cost 30 -&gt; 26&lt;br /&gt;-Staff of Doom cost 20 -&gt; 22&lt;br /&gt;-Staff of Shandelzare Silkwood cost 20 -&gt; 18&lt;br /&gt;-Precision Raze cost 22 -&gt; 20&lt;br /&gt;-Fixed tooltip error on Thundergod's Wrath rune&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-8052555683344233339?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/8052555683344233339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=8052555683344233339' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/8052555683344233339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/8052555683344233339'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2011/07/shadowraze-wars-v30.html' title='Shadowraze Wars v3.0'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-1127708170906959553</id><published>2010-11-12T21:07:00.004+08:00</published><updated>2010-11-12T21:15:04.947+08:00</updated><title type='text'>Shadowraze Wars v2.3</title><content type='html'>&lt;a href="http://www.mediafire.com/?zr8kq8myzzxkulk"&gt;http://www.mediafire.com/?zr8kq8myzzxkulk&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-Tangoes from 3 charges to 2&lt;br /&gt;-Removed many things from upgrade shop (more similar to v1.9)&lt;br /&gt;-Fixed shared cooldown between Lothars and Wand of Backstep&lt;br /&gt;&lt;br /&gt;I didn't really add anything, and I probably won't add anything more, just trying to polish up a version of v1.7/1.9c because they seem to be more popular than the v2.x versions.&lt;br /&gt;&lt;br /&gt;That is all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-1127708170906959553?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/1127708170906959553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=1127708170906959553' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/1127708170906959553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/1127708170906959553'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2010/11/shadowraze-wars-v23.html' title='Shadowraze Wars v2.3'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-7053434786979082996</id><published>2010-01-14T22:55:00.003+08:00</published><updated>2010-01-14T22:58:56.932+08:00</updated><title type='text'>I will probably no longer develop this map</title><content type='html'>I am way too busy now and I am gradually cutting down and eventually quitting DotA. And when I don't play, much less would I actually develop a map. It was fun and difficult to create a map, but not the way the real pros did it. I would probably be passing on the map to somebody else if they choose to develop it further.&lt;br /&gt;&lt;br /&gt;Good luck to your future endeavours.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-7053434786979082996?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/7053434786979082996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=7053434786979082996' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/7053434786979082996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/7053434786979082996'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2010/01/i-will-probably-no-longer-develop-this.html' title='I will probably no longer develop this map'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-1805533291533432466</id><published>2009-11-24T20:08:00.003+08:00</published><updated>2009-11-24T20:22:32.812+08:00</updated><title type='text'>Analysis on different versions</title><content type='html'>I've been getting feedback that people actually like v1.9b the most. I'm going to attempt to explain why here.&lt;br /&gt;&lt;br /&gt;1.9: The first update since the map became increasingly well-known. Many balance changes, mainly reducing the imbaness of Staff of Doom, and reduced the power of the overly imba XL razes. Removed the Frost Nova razes which were relatively unpopular, and added precision razes, which at that time, was not worth buying at all, being grossly underpowered. Attempted to fix the bug concerning Thundergod's Wrath sometimes not hitting enemies but I believe the bug still persists.&lt;br /&gt;&lt;br /&gt;1.9b: Incresed the damage of precision razes. The only bug I think exists in this version is the Thundergod's Wrath bug.&lt;br /&gt;&lt;br /&gt;2.0: Finally gave it a minimap picture, added the 4 and 5 kill streak sounds, increased various item cooldowns. Also did the sentry ward nerf. To me I didn't think the item cooldowns made much of a difference.&lt;br /&gt;&lt;br /&gt;2.1: Removed the green base from the razes, so that it matches DotA's original one. Added BKB, which I thought was a great addition. Improved interface display etc. However some people go wtf at the model changes into Mortred/Omniknight. Also worth noting: as this version is the one I played most often, I noticed that precision razes are horribly overpowered in this version. You can one-hit a low level opponent with C raze when you're about 5-6 levels higher. Also, the cast range for Mortred/Omniknight's specials are icky.&lt;br /&gt;&lt;br /&gt;2.2: Many failed additions were removed but the bugs which came with them stayed. To date I don't think there are any that are gameplay-related. One bug that exists in this version that didn't in old ones is that when the game ends, sometimes the victorious message fills the whole screen. In general, made everything cheaper, as well as gave the SFs less HP, and the damage from Shadowraze and Requiem scaling accordingly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-1805533291533432466?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/1805533291533432466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=1805533291533432466' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/1805533291533432466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/1805533291533432466'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2009/11/analysis-on-different-versions.html' title='Analysis on different versions'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-7723611417893308274</id><published>2009-11-21T18:02:00.003+08:00</published><updated>2009-11-21T18:20:06.573+08:00</updated><title type='text'>Shadowraze Wars v2.2</title><content type='html'>Hopefully fixed gameplay related bugs. Only one further change, regarding balance of precision razes again.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LEVEL/NEW HP/RAZE DMG/NEW Z RAZE/NEW X RAZE/NEW C RAZE&lt;br /&gt;01 400 110 200 220 250&lt;br /&gt;02 425 120 215 240 275&lt;br /&gt;03 475 130 230 260 300&lt;br /&gt;04 500 140 245 280 325&lt;br /&gt;05 550 150 260 300 350&lt;br /&gt;06 575 160 275 320 375&lt;br /&gt;07 625 170 305 340 290&lt;br /&gt;08 650 180 320 360 400&lt;br /&gt;09 700 190 335 380 425&lt;br /&gt;10 725 200 350 400 450&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-7723611417893308274?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/7723611417893308274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=7723611417893308274' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/7723611417893308274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/7723611417893308274'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2009/11/shadowraze-wars-v22_21.html' title='Shadowraze Wars v2.2'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-5194193014983705140</id><published>2009-11-20T19:10:00.001+08:00</published><updated>2009-11-20T19:11:20.353+08:00</updated><title type='text'>Many Bugs</title><content type='html'>For some reason new bugs have started appearing. Trying to fix 2 of them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-5194193014983705140?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/5194193014983705140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=5194193014983705140' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/5194193014983705140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/5194193014983705140'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2009/11/many-bugs.html' title='Many Bugs'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-6819147977197431008</id><published>2009-11-15T19:35:00.002+08:00</published><updated>2009-11-15T19:41:27.182+08:00</updated><title type='text'>Shadowraze Wars v2.2</title><content type='html'>Not released yet due to immense amount of bugs which appeared when I tried to implement a Multiboard.&lt;br /&gt;&lt;br /&gt;-Thundergods wrath damage 200 -&gt; 150&lt;br /&gt;-Mortred Blink Strike range 500 -&gt; 800&lt;br /&gt;-Purification range 500 -&gt; 800&lt;br /&gt;-Blink Strike damage 50 -&gt; 75&lt;br /&gt;-Omniknight cost 26 -&gt; 25&lt;br /&gt;-Death Revenant cost 50 -&gt; 45&lt;br /&gt;-Meteor raze cost 20 -&gt; 18&lt;br /&gt;-Omniknight Kill heals him for 75 HP instead of 50 HP&lt;br /&gt;-Death Revenant Movespeed 290 -&gt; 300&lt;br /&gt;-Time limit for double kills increased from 9 to 10 secs&lt;br /&gt;-Tome of STR: 4 gold for 25 HP (1 STR)&lt;br /&gt;-Lothars edge, 20 gold. Invis 6 secs, 20% bonus movespeed. 45 sec cd.&lt;br /&gt;-2 gold per minute in Team Mode&lt;br /&gt;-Requiem slightly less damage to scale with new HP change&lt;br /&gt;-Team mode sfs are now More distinctively coloured, albeit more ugly. This is to facilitate easy recognition of teammates&lt;br /&gt;-Reduced Shadow Fiend's HP: From 50 hp per level (2 STR per level) to 75 HP per 2 levels (1.5 STR per level) (see below)&lt;br /&gt;-Increased Revive time with level (see below)&lt;br /&gt;-Reduced streak gold for 5 people and below match (see below)&lt;br /&gt;-Changed Precision Raze damage, in general slightly nerfing it (see below)&lt;br /&gt;&lt;br /&gt;Level/New HP/Old HP&lt;br /&gt;01 400 400&lt;br /&gt;02 425 450&lt;br /&gt;03 475 500&lt;br /&gt;04 500 550&lt;br /&gt;05 550 600&lt;br /&gt;06 575 650&lt;br /&gt;07 625 700&lt;br /&gt;08 650 750&lt;br /&gt;09 700 800&lt;br /&gt;10 725 850&lt;br /&gt;&lt;br /&gt;Streak gold is now calculated as thus, for 5 people and below:&lt;br /&gt;KILLS WITHOUT DYING/STREAK/OLD GOLD BONUS/NEW GOLD BONUS&lt;br /&gt;01 - 02 02&lt;br /&gt;02 - 02 02&lt;br /&gt;03 Killing Spree 03 03&lt;br /&gt;04 Dominating 04 04&lt;br /&gt;05 Mega Kill 05 04&lt;br /&gt;06 Unstoppable 06 05&lt;br /&gt;07 Wicked Sick 07 05&lt;br /&gt;08 Monster Kill 08 06&lt;br /&gt;09 Godlike 09 06&lt;br /&gt;&gt;10 Beyond Godlike 10 07 for every kill&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Precision Raze&lt;br /&gt;LEVEL/NEW HP/OLD HP/RAZE DMG/OLD Z RAZE/OLD X RAZE/OLD C RAZE&lt;br /&gt;01 400 400 110 230 260 290&lt;br /&gt;02 425 450 120 260 295 330&lt;br /&gt;03 475 500 130 290 330 370&lt;br /&gt;04 500 550 140 320 365 410&lt;br /&gt;05 550 600 150 350 400 450&lt;br /&gt;06 575 650 160 380 435 490&lt;br /&gt;07 625 700 170 410 470 530&lt;br /&gt;08 650 750 180 440 505 570&lt;br /&gt;09 700 800 190 470 540 610&lt;br /&gt;10 725 850 200 500 575 650&lt;br /&gt;&lt;br /&gt;LEVEL/NEW HP/RAZE DMG/NEW Z RAZE/NEW X RAZE/NEW C RAZE&lt;br /&gt;01 400 110 165 192 220&lt;br /&gt;02 425 120 180 210 240&lt;br /&gt;03 475 130 195 227 260&lt;br /&gt;04 500 140 210 245 280&lt;br /&gt;05 550 150 225 262 300&lt;br /&gt;06 575 160 240 280 320&lt;br /&gt;07 625 170 255 297 340&lt;br /&gt;08 650 180 440 315 360&lt;br /&gt;09 700 190 270 332 380&lt;br /&gt;10 725 200 300 350 400&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LEVEL/REVIVE TIME&lt;br /&gt;01 10&lt;br /&gt;02 11&lt;br /&gt;03 12&lt;br /&gt;04 13&lt;br /&gt;05 14&lt;br /&gt;06 15&lt;br /&gt;07 16&lt;br /&gt;08 17&lt;br /&gt;09 18&lt;br /&gt;10 20&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-6819147977197431008?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/6819147977197431008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=6819147977197431008' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/6819147977197431008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/6819147977197431008'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2009/11/shadowraze-wars-v22.html' title='Shadowraze Wars v2.2'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-3423278281502455267</id><published>2009-11-07T18:53:00.003+08:00</published><updated>2009-11-07T19:08:02.329+08:00</updated><title type='text'>Shadowraze Wars v2.1.</title><content type='html'>Entire Changelog:&lt;br /&gt;&lt;br /&gt;-New Item: Black King Bar (spell immune 5 secs, cd 55 secs), costs 26 gold.&lt;br /&gt;-Shadowraze damage type from Normal to Death (otherwise BKB doesn't work on shadowraze). Does not affect gameplay whatsoever.&lt;br /&gt;-Player names now are coloured according to their player colour&lt;br /&gt;-All players now start with 2 gold&lt;br /&gt;-Host now does not need to be Red for game to start (highest player will choose mode and number of kills)&lt;br /&gt;-Changed the Shadowraze so that now it looks exactly like DotA's one (removed the green base)&lt;br /&gt;-Precision razes now have a red tint&lt;br /&gt;-Increased Healing salve cooldown from 20 to 90 seconds.&lt;br /&gt;-Decreased Precision Raze AoE to 140.&lt;br /&gt;-Wand of Backstep now costs 8 gold.&lt;br /&gt;-Added 3 upgrades, each of which change your Shadow Fiend into another Hero. It will still retain its spells (eg. XL raze), its ultimate (eg. Holy Requiem), HP, Level, Strength Bonuses from Tomes, Items, and number of AoE upgrades.&lt;br /&gt;&lt;br /&gt;1. Change into Mortred, 22 gold, +20 movespeed, faster cast speed (lesser Cast Backswing). Also has Blink Strike, 20 second cooldown. When used on enemy unit, blinks to it and damages it for 50 damage.&lt;br /&gt;&lt;br /&gt;2. Change into Omniknight, 26 gold, larger sight range (Day only), heals 50 HP whenever he gets a kill. Also has Purification, 30 second cooldown. Heals 100 HP to target allied unit and damages all around it in a 250 AoE for 100 damage.&lt;br /&gt;&lt;br /&gt;3. Change into Aceildus, Death Revenant: 50 gold, -30 movespeed, faster turn rate, no cast time/animation/delay for Shadowraze&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-3423278281502455267?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/3423278281502455267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=3423278281502455267' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/3423278281502455267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/3423278281502455267'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2009/11/shadowraze-wars-v21_07.html' title='Shadowraze Wars v2.1.'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-4657785656629554715</id><published>2009-11-03T16:30:00.002+08:00</published><updated>2009-11-03T18:01:05.605+08:00</updated><title type='text'>v2.1 beta</title><content type='html'>I tested version 2.1 beta with some pubs and it went pretty well except for some bugs. Changes I have made thereafter:&lt;br /&gt;&lt;br /&gt;-BKB did not protect you from shadowraze (because its damage is triggered), but protected you from requiem&lt;br /&gt;-Improved movespeed and turn rate of Death Revenant. (280 -&gt; 290, 0.5 -&gt; 0.3)&lt;br /&gt;-Added new ability for Mortred: Blink strike. 20 second cooldown, when used, teleports Mortred to target unit. If it is an enemy unit, it does 50 damage. Cannot target wards.&lt;br /&gt;-Omniknight now doesn't heal when he casts a spell, but has a separate purification spell, which heals 100HP to target allied unit and does 100 damage in a 250 AoE around it. 30 second cooldown.&lt;br /&gt;-Increased Healing salve cooldown from 20 to 90 seconds.&lt;br /&gt;-Decreased Precision Raze AoE to 140.&lt;br /&gt;-Wand of Backstep now costs 8 gold.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-4657785656629554715?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/4657785656629554715/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=4657785656629554715' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/4657785656629554715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/4657785656629554715'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2009/11/v21-beta.html' title='v2.1 beta'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-5685727082431808313</id><published>2009-11-02T02:30:00.003+08:00</published><updated>2009-11-02T02:39:44.784+08:00</updated><title type='text'>Shadowraze Wars v2.1</title><content type='html'>Again, I will be testing this map before I release it.&lt;br /&gt;&lt;br /&gt;Many thanks to Licvid who allowed me to learn many trigger functions from his map&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;-New Item: Black King Bar (spell immune 5 secs, cd 55 secs), costs 26 gold&lt;br /&gt;-Player names now are coloured according to their player colour&lt;br /&gt;-Host now does not need to be Red for game to start (highest player will choose mode and number of kills)&lt;br /&gt;-Changed the Shadowraze so that now it looks exactly like DotA's one (removed the green base)&lt;br /&gt;-Precision razes now have a red tint&lt;br /&gt;-Added 3 upgrades, each of which change your Shadow Fiend into another Hero. It will still retain its spells (eg. XL raze), its ultimate (eg. Holy Requiem), HP, Level, Strength Bonuses from Tomes, Items, and number of AoE upgrades.&lt;br /&gt;    1. Change into Mortred, 20 gold, +20 movespeed, faster cast speed (lesser Cast Backswing)&lt;br /&gt;    2. Change into Omniknight, 25 gold, larger sight range (Day only), heals 25 HP whenever he casts a spell (including items), and heals 50 HP whenever he gets a kill.&lt;br /&gt;    3. Change into Aceildus, Death Revenant: 50 gold, -40 movespeed, no cast time/animation/delay for Shadowraze.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-5685727082431808313?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/5685727082431808313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=5685727082431808313' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/5685727082431808313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/5685727082431808313'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2009/11/shadowraze-wars-v21.html' title='Shadowraze Wars v2.1'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-1188210451809148996</id><published>2009-10-26T13:49:00.001+08:00</published><updated>2009-10-26T13:51:10.198+08:00</updated><title type='text'>Shadowraze Wars v2.0</title><content type='html'>No more changes I can think of to make that is within my ability for now. I will probably not be updating the map soon after this one but I will try to answer any questions here.&lt;br /&gt;&lt;br /&gt;&lt;-- dl link&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-1188210451809148996?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/1188210451809148996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=1188210451809148996' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/1188210451809148996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/1188210451809148996'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2009/10/shadowraze-wars-v20_26.html' title='Shadowraze Wars v2.0'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-6750481653864269574</id><published>2009-10-22T22:54:00.003+08:00</published><updated>2009-10-24T23:46:18.110+08:00</updated><title type='text'>Shadowraze Wars v2.0</title><content type='html'>Not released yet, but this is what I've done so far:&lt;br /&gt;&lt;br /&gt;-New minimap pic&lt;br /&gt;-Added Ultra Kill and Rampage&lt;br /&gt;-Changed sentry ward charge from 3 to 1. Increased duration from 145 to 200 seconds.&lt;br /&gt;-Increased Healing Salve cost from 4 to 5&lt;br /&gt;-Changed Scepter of Shandelzare Silkwood Shop Hotkey to Z to avoid conflict with Staff of Doom&lt;br /&gt;-Nether Swap cooldown increased from 30 to 35 seconds&lt;br /&gt;-Blink cooldown increased from 30 to 35 seconds&lt;br /&gt;-Increased Requiem cooldown from 45 to 50. Does not affect Holy Requiem.&lt;br /&gt;-Fixed Holy Requiem shop hotkey&lt;br /&gt;-Tome of Strength decreased from 20 to 10, increased str gain from 1 to 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Added item: Wand of Backstep&lt;br /&gt;Gold Cost: 10&lt;br /&gt;Effect: When used, instantly moves your hero's position 400 units backward. You can use this to get into trees/cliffs. Cooldown: 30&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-6750481653864269574?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/6750481653864269574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=6750481653864269574' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/6750481653864269574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/6750481653864269574'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2009/10/shadowraze-wars-v20.html' title='Shadowraze Wars v2.0'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-6393074691247962010</id><published>2009-10-21T11:38:00.003+08:00</published><updated>2009-10-21T12:00:57.414+08:00</updated><title type='text'>Precision Raze findings</title><content type='html'>Oh damn, seems like Precision Razes are still too weak. I'm going to try tweaking the numbers way up. Also increased AoE 125 to 150.&lt;br /&gt;&lt;br /&gt;Level/HP/Normal Raze/Z Raze/X Raze/C Raze&lt;br /&gt;&lt;br /&gt;01 400 110 210 235 260 &lt;br /&gt;02 450 120 240 270 300&lt;br /&gt;03 500 130 270 305 340&lt;br /&gt;04 550 140 300 340 380&lt;br /&gt;05 600 150 330 375 420&lt;br /&gt;06 650 160 360 410 460&lt;br /&gt;07 700 170 390 445 500&lt;br /&gt;08 750 180 420 480 540&lt;br /&gt;09 800 190 450 515 580&lt;br /&gt;10 850 200 480 540 620&lt;br /&gt;&lt;br /&gt;Also going to decrease Meteor Raze AoE a bit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Not releasing this yet until I fully test it. I will be in Singapore Vampire Room (1-4) attempting to get people to test this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-6393074691247962010?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/6393074691247962010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=6393074691247962010' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/6393074691247962010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/6393074691247962010'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2009/10/precision-raze-findings.html' title='Precision Raze findings'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-5477119856421699659</id><published>2009-10-20T19:43:00.004+08:00</published><updated>2009-10-20T20:49:15.151+08:00</updated><title type='text'>Shadowraze Wars v1.9b</title><content type='html'>After some games of testing, I determined that Precision Razes were not worth their damage for being so hard to hit. So I increased the scaling damage rate of the raze.&lt;br /&gt;&lt;br /&gt;Below is a table displaying this:&lt;br /&gt;&lt;br /&gt;Level of SF, HP, Normal Raze Damage, Precision 'Z' Raze (200 Range), Precision 'X' Raze (450 Range), Precision 'C' Raze (700 Range)&lt;br /&gt;&lt;br /&gt;01     400      110              160                 170                 180 &lt;br /&gt;02     450      120              170                 190                 210&lt;br /&gt;03     500      130              180                 210                 240&lt;br /&gt;04     550      140              240                 230                 270&lt;br /&gt;05     600      150              250                 250                 300&lt;br /&gt;06     650      160              260                 270                 330&lt;br /&gt;07     700      170              270                 290                 360&lt;br /&gt;08     750      180              280                 310                 390&lt;br /&gt;09     800      190              290                 330                 420&lt;br /&gt;10     850      200              250                 350                 450&lt;br /&gt;&lt;br /&gt;Yes it will hurt. C Raze is hard to hit so it does more damage. Precision Razes now cost 23 gold instead.&lt;br /&gt;&lt;br /&gt;Suggestions welcome.&lt;br /&gt;&lt;br /&gt;&lt;---- dl link&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-5477119856421699659?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/5477119856421699659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=5477119856421699659' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/5477119856421699659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/5477119856421699659'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2009/10/after-some-games-of-testing-i.html' title='Shadowraze Wars v1.9b'/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-1072492930000268332</id><published>2009-10-20T16:46:00.004+08:00</published><updated>2009-10-20T17:17:32.419+08:00</updated><title type='text'></title><content type='html'>Shadowraze Wars v1.9 out now, mainly balance changes.&lt;br /&gt;&lt;br /&gt;&lt;--- dl link&lt;br /&gt;&lt;br /&gt;Changelog&lt;br /&gt;&lt;br /&gt;Staff of Doom:&lt;br /&gt;Duration decreased from 8 to 4 secs&lt;br /&gt;Damage per second increased from 10 per second to 20 per second&lt;br /&gt;&lt;br /&gt;XL Shadowraze:&lt;br /&gt;Changed Price from 32 to 30 gold&lt;br /&gt;Changed added damage from 30 to 20&lt;br /&gt;Changed AoE bonus from 100 to 50&lt;br /&gt;&lt;br /&gt;Removed Frost Nova Razes&lt;br /&gt;&lt;br /&gt;Added Precision Razes:&lt;br /&gt;AoE is only 125 (default razes AoE is 250), this AoE cannot be increased by the 'AoE increase' upgrade.&lt;br /&gt;+100 Damage&lt;br /&gt;&lt;br /&gt;Thundergod's Wrath Rune:&lt;br /&gt;Attempted to fix it sometimes not hitting anyone at all (don't know if it's fully fixed)&lt;br /&gt;&lt;br /&gt;I'm testing the Precision Razes, I will need feedback regarding the damage output and accuracy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-1072492930000268332?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/1072492930000268332/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=1072492930000268332' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/1072492930000268332'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/1072492930000268332'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2009/10/shadowraze-wars-v1.html' title=''/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16760506.post-6774120411878388691</id><published>2009-10-19T00:02:00.003+08:00</published><updated>2009-10-19T00:04:37.160+08:00</updated><title type='text'></title><content type='html'>From now on any Map changes/notecharts/anything made will be uploaded on mediafire and updated here linking to them. I may not have the time to do all this continuously. It depends on my insipiration, will and access to resources.&lt;br /&gt;&lt;br /&gt;Find the links on the left side&lt;br /&gt;&lt;br /&gt;&lt;---&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16760506-6774120411878388691?l=nevilinity2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nevilinity2.blogspot.com/feeds/6774120411878388691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16760506&amp;postID=6774120411878388691' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/6774120411878388691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16760506/posts/default/6774120411878388691'/><link rel='alternate' type='text/html' href='http://nevilinity2.blogspot.com/2009/10/from-now-on-any-map-changesnotechartsan.html' title=''/><author><name>JLam</name><uri>http://www.blogger.com/profile/15361219125165918064</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
